World bosses

Every world has a boss sized by its market cap. Buys hit it, sells heal it.

Every world fights a boss together. Its level comes from the token's market cap at the moment it arrives, and 10 different bosses rotate across the levels, each with its own colors and gear. Level 1 is always the Graduate King.

Graduate King
Jeet Goblin
Paper Hands Troll
Rug Golem
Market Bear
Sniper Bot
FUD Wraith
Liquidity Lich
Whale Kraken
Dev Dumper Demon
All 10 bosses. Each level picks one for the world, with its own colors and gear.

Hitting the boss

  • Every buy of the world's token worth at least 0.05 SOL hits the boss.
  • A buy deals one point of damage per US dollar, times (1 + attack / 100) from your gear.
  • Luck gives a chance of a critical hit for double damage.
  • Every sell heals the boss by its value in dollars, so damage is what really landed.
  • Melee and ranged heroes fight differently: see Melee, ranged and stuns.
The boss window with the boss health, the top fighters and the last drops
The boss window: its health and market cap, the top fighters, your damage and the last drops.

When it falls

The fighters win items (see Loot and drops), and 60 seconds later a new boss arrives at the level of the market cap at that moment.

Levels

Health is about the dollars of buys it takes without gear. Strike is how hard the boss hits back at melee heroes.
LevelMarket capHealthDropsStrike
LV 1$0 to $60K1,500212
LV 2$60K to $100K2,250316
LV 3$100K to $200K3,375320
LV 4$200K to $500K5,063424
LV 5$500K to $1M7,594428
LV 6$1M to $2M11,391532
LV 7$2M to $5M17,086536
LV 8$5M to $10M25,629640
LV 9$10M to $20M38,443644
LV 10$20M to $50M57,665748
LV 11$50M to $100M86,498752
LV 12$100M to $200M129,746856
LV 13$200M to $500M194,620860
LV 14$500M to $1B291,929964
LV 15$1B to $2B437,894968
LV 16$2B to $5B656,8411072
LV 17$5B and up985,2611076