The forge

Salvage spares into elements, refine them, and evolve your favorite gear up to +20.

Elements

Each rarity has its element. Salvaging a spare item gives one element of its rarity.

CrystalCrystalcommon
SapphireSapphirerare
AmethystAmethystepic
ObsidianObsidianlegendary
The four elements, from common to legendary.
ElementFromEvolves
Crystalcommon items+1 to +5
Sapphirerare items+6 to +10
Amethystepic items+11 to +15
Obsidianlegendary items+16 to +20
  • Spare copies are salvaged first. Locked items and the last copy you wear are never salvaged.
  • Salvaging an evolved copy also gives back half of what its levels cost.
  • 4 of an element refine into one of the next: Crystal to Sapphire, Sapphire to Amethyst, Amethyst to Obsidian.
The forge, evolving an item
Evolve: the item on the bench, its next level, the chance and the cost.
Salvaging a spare item into an element
Salvage: spares turn into elements. Your best copy stays.

Evolving

Every level adds 5% of the item's own stats, so +20 doubles them. Each try costs elements whether it works or not, and a failed try never takes the item or its level away.

LevelChanceCost per try
+0 to +180%1 Crystal
+1 to +275%1 Crystal
+2 to +370%1 Crystal
+3 to +465%2 Crystal
+4 to +560%2 Crystal
+5 to +655%1 Sapphire
+6 to +750%1 Sapphire
+7 to +845%1 Sapphire
+8 to +940%2 Sapphire
+9 to +1035%2 Sapphire
+10 to +1130%1 Amethyst
+11 to +1226%1 Amethyst
+12 to +1322%1 Amethyst
+13 to +1418%2 Amethyst
+14 to +1515%2 Amethyst
+15 to +1612%1 Obsidian
+16 to +1710%1 Obsidian
+17 to +188%1 Obsidian
+18 to +196%2 Obsidian
+19 to +205%2 Obsidian
+0
+5+5
+10+10
+15+15
+20+20
The same sword at +0, +5, +10, +15 and +20.

The glow

Evolved gear glows on your desktop and on every desktop in your world, brighter at +5, +10, +15 and +20. The Gear effects setting turns the glow off on slower computers.