The forge
Salvage spares into elements, refine them, and evolve your favorite gear up to +20.
Elements
Each rarity has its element. Salvaging a spare item gives one element of its rarity.
| Element | From | Evolves |
|---|---|---|
| Crystal | common items | +1 to +5 |
| Sapphire | rare items | +6 to +10 |
| Amethyst | epic items | +11 to +15 |
| Obsidian | legendary items | +16 to +20 |
- Spare copies are salvaged first. Locked items and the last copy you wear are never salvaged.
- Salvaging an evolved copy also gives back half of what its levels cost.
- 4 of an element refine into one of the next: Crystal to Sapphire, Sapphire to Amethyst, Amethyst to Obsidian.


Evolving
Every level adds 5% of the item's own stats, so +20 doubles them. Each try costs elements whether it works or not, and a failed try never takes the item or its level away.
| Level | Chance | Cost per try |
|---|---|---|
| +0 to +1 | 80% | 1 Crystal |
| +1 to +2 | 75% | 1 Crystal |
| +2 to +3 | 70% | 1 Crystal |
| +3 to +4 | 65% | 2 Crystal |
| +4 to +5 | 60% | 2 Crystal |
| +5 to +6 | 55% | 1 Sapphire |
| +6 to +7 | 50% | 1 Sapphire |
| +7 to +8 | 45% | 1 Sapphire |
| +8 to +9 | 40% | 2 Sapphire |
| +9 to +10 | 35% | 2 Sapphire |
| +10 to +11 | 30% | 1 Amethyst |
| +11 to +12 | 26% | 1 Amethyst |
| +12 to +13 | 22% | 1 Amethyst |
| +13 to +14 | 18% | 2 Amethyst |
| +14 to +15 | 15% | 2 Amethyst |
| +15 to +16 | 12% | 1 Obsidian |
| +16 to +17 | 10% | 1 Obsidian |
| +17 to +18 | 8% | 1 Obsidian |
| +18 to +19 | 6% | 2 Obsidian |
| +19 to +20 | 5% | 2 Obsidian |
The glow
Evolved gear glows on your desktop and on every desktop in your world, brighter at +5, +10, +15 and +20. The Gear effects setting turns the glow off on slower computers.