Loot and drops

How items are shared when a boss falls, and why the best drops spread around.

Who gets what

  • A boss drops 2 items, plus one more for every two levels. The hero who lands the killing blow gets one extra.
  • Each drop goes to one fighter, picked in proportion to their damage. Splitting the same buys over many wallets wins nothing extra.
  • You need at least 20 damage on a boss to be in the roll.
The boss window with the boss health, the top fighters and the last drops
The last kill in the boss window: who won what, and who landed the killing blow.

Rarity by boss level

Chance that one drop is of each rarity, at full daily luck.
BossCommonRareEpicLegendary
LV 167%26%6.6%0.05%
LV 554%32%13%0.15%
LV 1035%41%23%0.30%
LV 1513%51%35%0.47%
LV 1712%51%37%0.49%

Daily drop luck

Every wallet starts each day (UTC) at full luck. Each item it wins lowers that luck a little, more for rarer items, and lower luck turns later drops toward common ones. Fighting all day still pays, but the best gear spreads across many heroes. The luck is never shown, so nobody can time their buys around it.

Duplicates

Winning an item you already own adds a copy. Spare copies can be salvaged into elements in the forge.