World bosses
When a boss falls, its fighters win items by their share of the damage. A drop is legendary 0.05% of the time at level 1 and 0.49% at level 17.
Melee weapon
Forged from melted all-time highs.
Stats at +0. The forge adds 5% of them with every level, up to double at +20.
Pick a level to see how it glows, what it adds and what the forge asks for it. A failed try uses up its elements, never the item.
When a boss falls, its fighters win items by their share of the damage. A drop is legendary 0.05% of the time at level 1 and 0.49% at level 17.
0.1% of its items are legendary, one item per box.
0.35% of its items are legendary, 2 items per box.
1% of its items are legendary, 3 items per box.
Evolve it up to +20 with elements salvaged from spare items. Every level makes it stronger and makes it glow.