World bosses
When a boss falls, its fighters win items by their share of the damage. A drop is common 67% of the time at level 1 and 12% at level 17.
Legs
Two stripes for speed. Three would be showing off.
Stats at +0. The forge adds 5% of them with every level, up to double at +20.
Pick a level to see how it glows, what it adds and what the forge asks for it. A failed try uses up its elements, never the item.
When a boss falls, its fighters win items by their share of the damage. A drop is common 67% of the time at level 1 and 12% at level 17.
85% of its items are common, one item per box.
60% of its items are common, one item per box.
40% of its items are common, 2 items per box.
20% of its items are common, 3 items per box.
Evolve it up to +20 with elements salvaged from spare items. Every level makes it stronger and makes it glow.